ART2BIT - Where Art meets Technology
We are CREATORS of solutions. ART2BIT is a creativity-based project centered around micro:bit, designed to make learning technology, electronics, and STEAM subjects easy and enjoyable. It's a comprehensive project with a ready-to-use platform for classroom implementation, where activities are guided by the Sustainable Development Goals (SDGs 2030).
Teacher
What does it contains?
We want to facilitate the process of incorporating robotics as an educational tool thanks to the creativity that the visual arts offer. That's why we offer you:
- Art2Bit Kit with micro:bit boards, the Bit extension board, and technological elements to complete the projects.
- Access to our own online platform with more than 180 activity suggestions.
- Ongoing support and training for teaching staff throughout the process. All activities are adapted to the new LOMLOE curriculum. You have the continuity required for a good project and are 100% customizable to the needs and pace of your school.
Methodology
The A of steam
For us, art is a very important pillar in the personal and emotional development of students. ART2BIT is a project adapted to the entire primary education curriculum and developed according to the C.R.E.A. method, which bases the learning process on the visual arts (learning by making) and encourages creativity and critical thinking.
Monitoring and tracking
Educational platform
A guided digital support, clear and simple, where you will find everything you need to promote an ideal learning environment in the classroom. ART2BIT activities have been specially designed to facilitate the learning of educational robotics and digital skills for students and teachers without previous experience.
With a sequenced and guided itinerary of activities and projects. It has audiovisual content, step-by-step activities, evaluations and downloadable materials.
A curriculum that connects with students
With the ART2BIT activities, students will achieve significant learning about global issues and will develop skills to solve them efficiently and creatively. The proposed projects and activities are based on cooperative work, fostering creativity, critical thinking, problem solving and student entrepreneurship, while reducing the STEAM gender gap.
"Hello this is Bit! I am your guide in ART2BIT, and I will assist you with everything you need to enjoy learning STEAM"
A complete kit with free access to the platform
ART2BIT Kit
ART2BIT set
The ART2BIT set allows access to all the contents of the ART2BIT platform, having more than 180 activities to develop in the classroom and with the possibility of adapting and making the itinerary of activities more flexible to the projects and needs of each school and to the interests and needs of the students.
A curriculum with STEAM resources focused on establishing a complete digital strategy for the school. The platform includes:
- New projects that include the challenges posed by the SDGs of the 2030 Agenda.
- Personalization: Activities chosen together with the center to personalize the itinerary to follow for each cycle.
- New structure of activities by phases, easier and more visual.
- Evaluation reports, monitoring graphs, summary and profiles of the students.
- Activities to give continuity to the most advanced students.
- Monthly challenges and activities adapted to the territory.
And much more...
A center's program created to train future digital citizens through a methodology that will involve them in the project in a proactive, conscious and critical way .
See moreExamples of activities
To give you an idea of the different types of activities that we are going to work on, we made a small summary of videos of each type.
See the examplesFrequent questions
Digital skills go beyond knowing how to navigate the internet, and programming is not just entering a code with certain specifications and waiting for it to perform the required actions.
The current context is being determined by increasing globalization, digitization and universal access to information. In this sense, digital knowledge and skills are key competencies that students must acquire in order to make appropriate and responsible use of new technologies, and a critical interpretation of the information that surrounds them.
It is one of the key competencies for the personal development of 21st century students and is already part of the new educational curriculum (*).
Knowing what use we can give to technology in the classroom is not an easy task. Training your students to know where, how and when to use this technology and give it an educational and creative utility is part of the purpose of ART2BIT.
* The activities that we propose have been developed in line with global objectives to make it as easy as possible for your students to acquire new educational skills, placing special attention on basic skills in science and technology and digital citizenship.
No prior knowledge in robotics or programming is necessary to begin with ART2BIT in the classroom. The activity plan provides the training that teachers need as they progress through the project.
Our technological kits, Internet connection, a device (an interactive whiteboard, desktop computer, laptop or Android or iOS tablet) and the necessary artistic material for each project.
We have a personalized attention service active from Monday to Friday during the school day via telephone and email. Specialized professionals will accompany the school and the teachers at all times.